The dungeon master's complete dice arsenal β modifiers, mobs, macros & more.
Roll a group of attackers against an Armor Class instantly. Supports any dice formula.
No combatants yet. Add players and monsters above!
No damage rolls recorded yet. Run a macro with a damage formula.
No rolls yet. Start rolling!
DM Command Center is a browser-based dice rolling suite built for tabletop RPG sessions. It handles the full range of roll types a Dungeon Master needs β from a single d4 to a coordinated mob attack β without any app installs or accounts required.
Core capabilities include:
.txt file or import back later.This tool is designed primarily for Dungeon Masters and Game Masters running live tabletop sessions, though players will find it just as useful.
The Combat Tracker replaces the pile of index cards, sticky notes, and dice-tower notebooks most DMs use to run encounters. Every combatant β players and monsters alike β lives in a single, always-visible list sorted by initiative.
What you get for each combatant:
Everything lives in the five tabs at the top of the page. Here's the quick-start guide:
1d20 + 4), set the number of attackers and the target's AC, name the enemy group, then press Roll Mob Attack. Hits and misses are sorted automatically..txt report, or import a previous session's log to continue tracking.1d20 + 7 and damage 1d6 + 4 + 4d6. Run it each turn without recounting dice.Your paladin pops Divine Smite on every hit. Save a macro with 1d20 + 8 attack and 1d8 + 5 + 4d8 damage (3rd-level smite). One click, instant result β and the stats tab will show just how much the rest of the party hates them by the end of the night.
Twenty goblins leap from the trees. Pop open Mob Roll, set 20 attackers with 1d20 + 4, enter the fighter's AC 18, and fire. Watch hits and misses resolve in a second β no more rolling handfuls of physical dice and losing count.
Every group has one. With the Stats tab open on your screen, the session's d20 average will expose them. A Luck Meter hovering near "Cursed" is objective proof that they should stop touching the dice.
Players walk across a flagstone floor riddled with pressure plates. Use Blind mode so you can roll the trap's Detection DC check while your players stare at the screen, seeing only a blurred result β tension maintained, immersion intact.
Your big bad has three legendary attack macros β Claw, Bite, and Tail Swipe. Save all three ahead of time. During their turn, fire each one with a single click. The table feels the relentless pressure without you fumbling through notes.
Six players, four gargoyles, two mages, and a lich. Add them all to the Combat Tracker before the session. During combat, each "Next Turn" click moves the green highlight down the list β you always know whose turn it is, who's Stunned, who's on 4 HP, and who has Concentration up. No paper, no shuffled cards, no "wait, was it the gargoyle or the mage?" moments.
Session wraps up. Download the log, share it in your group chat. Who landed the most crits? Which enemy dealt the highest damage? Did anyone actually roll above a 10 on that critical persuasion check? The receipts don't lie.