7 Wonders Duel

Game Rules

Complete rules reference for the 2-player head-to-head duel

🧮 Open Score Calculator

Quick Start Guide

New to 7 Wonders Duel? Here's everything you need to play your first game in 60 seconds:

The Loop

  1. Pick any accessible (uncovered) card from the shared card structure.
  2. Do one of three things with it: build it (pay the cost, add to your city), discard it (take 2 coins + 1 per yellow card you own), or sacrifice it to build a Wonder (place it face-down under your Wonder, pay the Wonder's cost).
  3. Pass the turn. Repeat until all 20 cards are gone — that's one Age. Play 3 Ages.

How to Win

Key Numbers to Remember

Cheat Sheet Start with 7 coins · Each Age has 20 cards · Missing resource costs 2 + 1 per copy opponent has · Discard earns 2 coins + 1 per yellow card in your city · Every 3 coins = 1 VP at game end · Max 7 Wonders built total · 5 random Progress Tokens available per game

Chain Building (Free Cards)

Many cards show a small symbol in their cost corner. If you already have the matching card in your city, you build the new card completely free — no resources, no coins. Always check your chain options before paying.

🏛 Overview

7 Wonders Duel is a 2-player standalone game set in the world of 7 Wonders. Players take turns drafting cards from a shared card structure, building their city across three ages. The game can end in three ways:

⚔ Military Supremacy Move the Conflict Pawn into your opponent's capital — you win immediately.
🔬 Scientific Supremacy Collect 6 different science symbols — you win immediately.
🥇 Civilian Victory If neither supremacy is triggered, the player with the most Victory Points at the end of Age III wins.

Each player begins with 7 coins and a hand of Wonders to build.

📦 Setup

  1. Place the Conflict Pawn on the central space of the Military track.
  2. Place all Military tokens (2, 5, and 10 VP penalty tokens) on their matching spaces on the Military track.
  3. Shuffle the Progress Tokens and randomly place 5 of them face-up near the board. Return the rest to the box.
  4. Each player selects their Wonders: shuffle all 12 Wonder cards. Reveal 4 at a time; the first player drafts 1, then the second player drafts 2, then the first player drafts 1. Repeat with the next 4. Each player ends with 4 Wonders.
  5. Each player takes 7 coins from the bank.
  6. Arrange the Age I card structure (see your rulebook for the exact layout — 20 cards in a pyramid-like face-up/face-down pattern). The player who most recently visited a real monument goes first.
💡 Card Structure Each Age uses a different layout. Cards that are face-down become accessible only when both cards overlapping them are removed. Only accessible (uncovered) cards may be drafted.

🔄 On Your Turn

On your turn, choose one accessible card from the Age structure and do one of the following:

Resource Costs

Resource cards produce resources for free for their owner. If you lack a resource, you must buy it from your opponent: the cost is 2 coins + 1 coin per copy of that resource your opponent has. Coins go to the bank — your opponent earns nothing (unless they have the Economy progress token).

Chain Building (Free) Many cards show a chain symbol in their cost. If you already have the linked card in your city, you may build the new card for free, ignoring all resource and coin costs.

When an Age Ends

When the last card is taken from an Age structure, that Age ends. If neither supremacy has been triggered, set up the next Age's card structure and continue. After Age III ends, proceed to final scoring.

🃏 Card Types

Military
Red — Military
Generate shields. Each shield moves the Conflict Pawn toward your opponent's city, potentially triggering coin penalties or Military Supremacy.
Yellow — Commercial
Provide coins, reduce trade costs, score Victory Points, or grant special commercial bonuses. Also used for discarding income.
Civilian
Blue — Civilian
Score flat Victory Points. The backbone of a civilian VP strategy — no special rules, just pure end-game points.
Green — Scientific
Provide science symbols and VP. Collecting 6 different symbols triggers Scientific Supremacy — an instant win.
Purple — Guilds
Score VP based on cards in both players' cities. Powerful but situational — their value depends on the game state when taken.
🪵
Brown / Grey — Resources
Produce raw materials (wood, stone, clay, ore) or manufactured goods (glass, papyrus) for free each turn to satisfy building costs.

Military Conflict

Each red Military card you build moves the Conflict Pawn toward your opponent's city by 1 space per shield symbol shown on the card.

P1 leads (10 VP zone)
P1 leads (5 VP zone)
P1 leads (2 VP zone)
Center
P2 leads (2 VP zone)
P2 leads (5 VP zone)
P2 leads (10 VP zone)

Military Tokens (During the Game)

When the Conflict Pawn crosses or reaches certain positions, your opponent immediately loses coins. These effects trigger once per token.

Token PassedEffect on Opponent
Yellow token (positions ±3 from center)Opponent loses 2 coins (minimum 0)
Orange token (positions ±6 from center)Opponent loses 5 coins (minimum 0)

End-of-Game Military VP

If neither player achieved Military Supremacy, the final pawn position awards VP to the player whose side the pawn has advanced into:

Pawn Position from CenterVP Awarded
Center (0)0 VP
1–2 spaces into opponent's territory2 VP
3–5 spaces into opponent's territory5 VP
6–8 spaces into opponent's territory10 VP
9 spaces (opponent's city)Military Supremacy — instant win

Science & Scientific Supremacy

Green Scientific cards each show one or more science symbols. There are 7 different science symbols in the game:

🧭 Compass
📐 Ruler
⚙️ Gear
📜 Tablet
⚗️ Mortar
💡 Lamp
🌍 Globe
🔬 Scientific Supremacy The moment a player collects their 6th different science symbol, the game ends and that player wins immediately — no matter what Age or whose turn it is.

Science symbols also come from certain Progress Tokens (e.g., the Law token). These count toward supremacy just like card symbols.

💡 Science VP at Game End Green cards each have a VP value printed on them. These score directly as part of the Scientific VP total — there is no quadratic formula as in the base game. Simply sum all VP printed on your green cards.

Progress Tokens

At the start of each game, 5 randomly selected Progress Tokens are placed face-up in the supply. When a player collects their second copy of any science symbol, they immediately choose one of the available Progress Tokens to keep.

Progress Tokens provide powerful one-time or permanent effects. The full set includes:

Agriculture
Immediately gain 6 coins and 4 VP.
Architecture
Each Wonder you build costs 2 resources less.
Economy
You gain the coins your opponent spends purchasing resources from you (normally those go to the bank).
Law
Grants a science symbol (the scales icon). Counts toward Scientific Supremacy.
Masonry
Each civilian (blue) building you construct costs 2 resources less.
Mathematics
+3 VP for each Progress Token you own (including this one) at end of game.
Philosophy
+7 VP at end of game.
Strategy
After each military card you build, move the Conflict Pawn 1 extra space in your direction.
Theology
All Wonders you build are considered to have the replay effect — you immediately take another turn after building any Wonder.
Urbanism
When you construct a building using a chain symbol (for free), gain 4 coins.

Wonders

Each player begins with 4 Wonders selected during setup. To build a Wonder, use any card from the Age structure as the build card (placed face-down beneath your Wonder board). Pay the Wonder's resource and/or coin cost, then apply its effect immediately.

At most 7 Wonders total can be built across both players in a game — if 7 have already been built when the 8th Wonder would be constructed, that Wonder may not be built.

Common Wonder Effects

Wonders can provide: large VP bonuses, extra turns, coins, destruction of opponent's cards or tokens, science symbols, or even the ability to replay a turn. The 12 available Wonders include famous structures from antiquity such as the Pyramids, the Colosseum, the Mausoleum, and the Lighthouse.

⚡ Replay Effect Certain Wonders grant an extra turn — after building that Wonder, you immediately take another full turn. This can be game-changing.

🧮 Final Scoring

If the game reaches the end of Age III without a supremacy victory, tally Victory Points across all categories:

Category How to Score
Military Based on final Conflict Pawn position: 0 / 2 / 5 / 10 VP to the leading player. See military table above.
Treasury ⌊ coins ÷ 3 ⌋ — every 3 coins in your treasury equals 1 VP. Leftover coins count for nothing.
Wonders Sum the VP values printed on each of your built Wonders.
Civilian Sum the VP values printed on your blue cards.
Scientific Sum the VP values printed on your green cards. (No quadratic formula — direct VP only.)
Commercial Sum the VP values printed on your yellow cards. (Not all yellow cards give VP.)
Guilds Each purple Guild card scores based on a condition involving cards in both players' cities — whichever player has more of the relevant card type.
Progress Tokens Sum any VP granted by your collected Progress Tokens (Philosophy: 7 VP; Mathematics: 3 VP per token you own, etc.).
🤝 Tiebreaker If both players have the same total VP, the player with the most coins remaining wins. If still tied, the game is shared — both players win.

⚠️ Most Commonly Forgotten Rules

Even experienced players trip over these. Keep this list handy for your first few games.

Card Accessibility

Mistake Picking a card that still has other cards resting on top of it. You can only take uncovered cards. A card becomes accessible only when both cards overlapping it have been removed.

Trade Coins Go to the Bank — Not Your Opponent

Mistake When you buy a resource you don't have, the coins go to the bank, not to your opponent. Your opponent earns nothing — unless they hold the Economy Progress Token, in which case those coins go directly to them.

The 7-Wonder Cap

Mistake Only 7 Wonders total can be built across both players combined. The moment the 7th Wonder is built, neither player can build any more — even if they have unbuilt Wonders remaining. Plan accordingly.

Science Supremacy Triggers Mid-Turn

Mistake Scientific Supremacy triggers the instant you collect your 6th different science symbol — even in the middle of your opponent's turn (e.g. via a Wonder effect). The game stops immediately.

Progress Tokens Count as Science Symbols

Mistake The Law Progress Token grants a science symbol (scales). It counts toward the 6-symbol supremacy threshold just like a green card symbol. Don't overlook it when tracking your opponent's science progress.

Military Tokens Fire Immediately

Mistake When the Conflict Pawn crosses a military token position, your opponent immediately loses coins — right then, in the middle of the turn. This isn't deferred to end of Age or end of game.

Discard Income Uses YOUR Yellow Cards

Mistake When you discard a card for coins, you earn 2 + 1 per yellow (Commercial) card in your own city. Your opponent's yellow cards do not count. Don't mix them up.

Not All Yellow Cards Give VP

Mistake Yellow Commercial cards have varied effects — some give coins, some reduce trade costs, and only some give Victory Points. Never assume a yellow card scores VP without reading it.

Wonders Are Drafted, Not Chosen Freely

Mistake Wonders are selected via a snake draft at the start: reveal 4, Player 1 picks 1, Player 2 picks 2, Player 1 picks 1. Then repeat with 4 more. You don't simply choose any 4 you want.

Second Identical Science Symbol = Progress Token

Mistake When you collect your second copy of any science symbol (same symbol, not a 6th different one), you immediately choose one of the 5 available Progress Tokens. This is easy to forget, especially early in the game.

📋 Quick Reference

StatValue
Players2
Ages3
Cards per Age20
Starting coins7
Wonders per player4
Max total Wonders built7
Progress Tokens in supply5 (random)
Progress Tokens total10
Science symbols for supremacy6 different
Military token #1 (yellow)Opponent loses 2 coins
Military token #2 (orange)Opponent loses 5 coins
Coins per VP (treasury)3 coins = 1 VP
Discard a card for2 coins + 1 per yellow card in city
Trade cost for missing resource2 coins + 1 per copy opponent has
Ready to Score? Use the 7 Wonders Duel Score Calculator to tally all categories automatically — including the military track and treasury formula!

📜 History of 7 Wonders Duel

Origins: 7 Wonders (2010)

7 Wonders was designed by Antoine Bauza and published in 2010 by Repos Production. It became an instant modern classic — a card-drafting game for 2–7 players built around simultaneous play, resource chains, and wonder construction in the ancient world. It won the Kennerspiel des Jahres (Connoisseur Game of the Year) in Germany in 2011, one of the most prestigious awards in board gaming, and catapulted Bauza into the upper tier of game designers worldwide. Millions of copies have been sold across dozens of languages.

The 2-Player Problem

Despite its massive popularity, 7 Wonders had a known weakness: it plays awkwardly with only 2 players, relying on a "ghost hand" to simulate a third player. Fans loved the theme and mechanics but wanted a proper head-to-head experience. That gap led to 7 Wonders Duel.

7 Wonders Duel (2015)

7 Wonders Duel was co-designed by Antoine Bauza and Bruno Cathala — one of the most prolific designers in the hobby, known for Five Tribes, Kingdomino, and Shadows over Camelot. Published in 2015 by Repos Production, it was built from the ground up as a 2-player standalone game rather than a variant or expansion.

Rather than simultaneous card drafting, Duel uses a shared face-up card structure where players alternate turns, creating genuine tension and direct interaction that the base game lacked at 2 players. The addition of the Military track, instant-win conditions, and Progress Tokens gave it a distinct identity while keeping the DNA of the original intact.

Critical Reception and Awards

The reception was immediate and overwhelming. 7 Wonders Duel won the International Gamers Award for Best 2-Player Game in 2015 and claimed the Golden Geek Award for Best 2-Player Game on BoardGameGeek the same year. Within months of release it climbed into the BGG Top 50, and it has remained consistently inside the BGG Top 25 two-player games of all time ever since — a rare achievement for a game to sustain over a decade.

By the Numbers Released 2015 · Designed by Antoine Bauza & Bruno Cathala · Published by Repos Production · Won International Gamers Award 2015 · Consistently ranked among the top 5 two-player board games on BoardGameGeek

Expansions and Legacy

The game's success spawned two major expansions. Pantheon (2016) introduced gods and divine interventions that can dramatically shift the game state. Agora (2019) added a Senate and political influence track, creating new paths to victory and interaction. Both expansions are fully compatible with the base game and with each other, giving experienced players a significantly deeper experience while the base game remains a perfect entry point.

7 Wonders Duel is widely recommended by designers, critics, and enthusiasts as the gold standard for what a competitive 2-player card game can be — demonstrating that a faithful spiritual adaptation can surpass its celebrated source material for its target audience.