✦ Card Games ✦

Solitaire

Spider · FreeCell · Build sequences · Clear the board

Choose a Game

Spider Solitaire

1 Suit
Spades only · Classic beginner · Pure sequencing
2 Suits
Spades & Hearts · Mixed colours · Intermediate
4 Suits
All suits · Full chaos · Expert challenge

FreeCell

FreeCell
4 free cells · Alternating colour build · 99% winnable

About Solitaire

GameNight.pro Solitaire offers two of the most beloved solo card games in one place. Spider Solitaire — available in one, two, or four suits — challenges players to build eight complete descending sequences from King to Ace and clear them from the board using two decks of 104 cards across ten tableau columns. FreeCell presents a different puzzle: all 52 cards are dealt face up from the start, and four free cells act as temporary holding spaces while you sort every card into four foundation piles. Both games are entirely skill-based — Spider in four-suit mode is considered one of the hardest solitaire variants in existence, while FreeCell is theoretically winnable for over 99.9% of all possible deals.

How to Play on GameNight.pro

Select Spider (choose 1, 2, or 4 suits) or FreeCell from the menu. In Spider, drag sequences of same-suit cards onto the tableau to build descending runs. Click the deck to deal a new row when stuck — all columns must contain at least one card before dealing. A complete King-to-Ace sequence of the same suit auto-removes to the foundations. In FreeCell, drag individual cards to the four free cells at the top or build descending alternating-colour sequences on the tableau; cards move to foundations automatically when in order. Both modes include Undo to reverse the last move and Hint to highlight a suggested play. Best times per variant are tracked in the browser.

Strategy & Tips

Five techniques that apply across both Spider and FreeCell, with notes where the games differ:

  • Expose face-down cards first (Spider): Every move should aim to flip a hidden card. Visible information is the most valuable resource in Spider — moving same-suit sequences to reveal a card below is almost always worth the effort.
  • Build same-suit sequences in Spider: Mixed-suit moves are legal but inflexible — each card in a mixed sequence can only be moved as a single card. Prefer same-suit builds whenever possible to preserve board mobility.
  • Guard free cells jealously (FreeCell): Occupying all four free cells simultaneously almost always means the deal cannot be won. Use them as short-term parking with a specific plan for vacating them promptly.
  • Plan ahead in FreeCell: FreeCell has no time pressure whatsoever. Spend thirty seconds mapping the tableau before your first move — a poor opening sequence can lock the game into an unwinnable state before the mid-game.
  • Protect empty columns in both games: An empty column is extraordinarily powerful in both Spider and FreeCell — it acts as a wildcard buffer that enables moves otherwise impossible. Work hard to create one and defend it carefully.

Related

Read the Spider Solitaire Strategy Guide and the FreeCell Strategy Guide for in-depth techniques and common trap patterns to avoid.